I also enjoy a challenge, but there are players that take this to an extreme that is just cringe-worthy. There was literally no where to go because we are spawning in open fields, and the closest cover is where it is firing from.Īdmittedly, these are map design flaws, but this could be easily circumvented by something like this that discourages this type of play. Maybe I just see it more than most, but I literally just finished a match with a lvl 100 camping our spawn in a Calliope, just raining missiles and destroying everyone. Add to that multiple enemies/angles of attack… It isn’t hard for an unskilled player that finds themselves in an advantageous position with the element of surprise, to get kills. It’s funny someone suggested that if campers had no skill, you should be able to turn it around. After sitting in your spawn for X amount of time, protection is no longer applied and you are considered out of the battlefield. As far as people camping their own spawns to ride this, the current system could still apply. I can’t think of anything that would deter campers more effectively. (Latest Unification version: 6.9.25 - () 5. Especially the level 100’s in tier II spawn camping noobs. The UTTERMOST Dawn of War races combiner, Vanilla Races Revamp, AND MORE. If they want to do anything about these issues (if they even care about the players. Spawn Protection is way too short and feels like there is none because by the time you spawn in and move 5m, its already gone. Because let’s be honest, they do it for easy SL & RP. Spawn Campers are just scum of the game, all they do is sit and wait until someone spawns and start shooting them until they die. However there are so many potential directions to the center cap and can be attacked from it's not easy to keep it and the tables can be turned quickly. Like a 30-50% deduction on total SL & RP. Karelia is all about not letting yourself get trapped into a turkey shoot, the team that plays the center cap aggresivelly wins. If you have a full team camping that can be 5+ tanks per spawn. That way even if they discontinue spawn camping the negative effects would still be such that people never do it to begin with. Bigger maps would then allow multiple 3-5 spawn points on the one side of the map reducing the impact of spawn camping as currently a team only need to camp 2x points plus air. I think it's maybe a better idea to give a timer for like 1 or 2 minutes or something. (for ground - I completely agree people attempting to climb 100m/s to intercept deserve what is coming)įor instance if the spawn camper were within X meters of the enemy spawn, and they destroy a target in said spawn, they have a negative modifier applied to their match. Keeping the spawn protection untill you leave the spawn area is a bad idea, because people will be AFK and never leave the area so the game doesn't end as quickly as it could go. I am bit late to this but when it comes to spawn camping I think there should be a spawn camp modifier.
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